Title: |
Mortal |
Filename: |
levels/doom2/Ports/m-o/mortal.zip |
Size: |
484.73 KB |
Date: |
03/16/08 |
Author: |
Gijs van der Linden |
Description: |
Demons have infested ... bla bla ... just 5 levels of mayhem |
Credits: |
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Base: |
All levels from scratch. |
Build time: |
8 weekends or so |
Editor(s) used: |
Doom Builder |
Bugs: |
None |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Not a bad map set, I shall give this a 3/5, yet its a bit short. But overall, it was good!-Candle M | x | |
Anonymous
| Actually this is quite a decent level set, if constant killing is your bag. I loved the warehouse section on map02 - reminded me of my early days at DOOMing. There are some fundamental mapping errors like texture alignment as well as some obvious copy-n-paste activity, but nevertheless, a bloody good ride was had. 4/5 | x | |
Anonymous
| Wicked Cool. -Jingo | x | |
Anonymous
| Limit-removing is not enough on its own. Map01 requires Boom behaviour - otherwise you can't get out of the starting area. Don't know if there are other problems later... | x | |
Anonymous
| This is dated June 2007, although the maps look and feel ten years older; the designer compensates for this by upping the monster count, but the end result is often a tedious slog. Map01 in particular suffers from making you kill 400+ monsters before you get the double shotgun. Map02 is a cratemaze, Map03 is a dungeon, Map05 a giant empty valley. My favourite was Map04, which is the simplest - it seems awful at first, but the gameplay is solid, like SQUARES.WAD. | x |
View mortal.txt
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