The marine is back to the New World. But now,
you were captured by enemies. You'll start on a prision.
Advancing, you'll see some of the best atmospheres made
by me. The final objective is waste an ancient temple
that brings enemies from other dimensions.
TIP: If you're a ZDoom 2.0 player, use the "emulate
OPL chip" option on Extra Sound Options screen. You'll
listen to the music with the instrumentation just like
I imaginated.
Due to some critics about the gameplay of my levels,
I did my best work on this wad.
Credits:
Well, a lot of people here. First, thanks to John
Romero and John Carmack, from ID Software. Second, to my
beta tester Lucinho. Now, thanks to the following authors:
Jeff Rabenhorst - EdMap
Greg Lewis - DeHackEd
Olivier Montanuy - WinTex
Williston Consulting - WadAuthor
Csabo - XWE
Randy Heit - ZDoom
Denis Fabrice and Pereira Boris (Doom Legacy)
Blazeeder - texture artist
And the author from those wads: The Darkening, Doom Raider,
Egyptian Doom, Gothic Textures for Doom, EDGE Castle,
Anubius, Egyptian Doom 2 and the games Duke Nukem 3D,
Redneck Rampage, Shadow Warrior, Quake and Unreal.