Title: NokDooM for BOOM
Filename: levels/doom2/Ports/m-o/nokd4b.zip
Size: 714 KB
Date: 06/03/98
Author: NokturnuS
E-mail: executioner@lanet.com.pe
Description: This is the 3 first levels of my previous work, Realm of Shades, but modified for work with the mega-awesome port BOOM, by TeamTNT!! It really rocks!!! There's no story, the levels have a kind of continuity but only you need is enter, kill and survive them. Enjoy! Each one of the 3 levels can be finished with 100% kills and 100% secrets starting only with a pistol. Implemented: -Conveyor -Teleporting Items -Underwater Areas -Current -Transparent Walls -Vertical Animated Walls -Multiple Switches -Rooms over Rooms (!) -One Elevator -Use of BLUMAP and GRNMAP, extract from the last version of editutil.zip -2 new switches -A new animated nukage flat (28 frames) -MIDI music store by MUSPUT.EXE (tm) -Scrolling Floors -TOTAL MASSACRE!!!!
Credits: ID Software for this Devastating Game, TeamTNT for BOOM, the BEST; The authors of the various editors i use, etc., etc.,....
Base: New levels
Build time: Don't Know.. Lots of bottles of rum, beer....
Editor(s) used: Deth 3.92, Deth 4.14b, Deth 4.16b, Wintex 4.3, Paint Shop Pro 4.0, Animator Pro, Zennode 0.98, WARM 1.6, Musput, Swantbls. NWT 1.3, MipDip 1.55, Qped.exe.
Bugs: none known, perhaps some little alignments.
Rating: (16 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Good visualls. GP is not THE BEST, but it is fun.x
Anonymous
It was going good until I got to the under nukage part. 6/4/07x
Anonymous
From June 1998, three early source port levels, with a breathless readme. It has a simple but not displeasing design ethos. Skip past Map01, which has a fiddly acid section, and too many pain elementals. Map02 is huge and tough, with over 500 monsters, although lots of them are hitscan; Map03 is huger, a non-linear slime factory. It's great fun to run around, inciting infighting. In fact Map03 is pretty good, only marred by the (brief) underwater bit.x
Anonymous
In general I wasn't keen on any of the level designs, although I liked certain parts of them. It didn't really seem interesting and just felt like a slog. And there were no "rooms over rooms".x

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