Title: And The Bloodshed Began
Filename: levels/doom2/Ports/megawads/atbb_f2.zip
Size: 2305 KB
Date: 02/14/14
Author: Maxime Bisiaux "Datacore" / ( Subject119 map 01,02,03,07 and 15 )
E-mail: nailgun@hotmail.fr
Description:
Credits: - id Software for Doom

- Pascal "CodeImp" vd Heiden for Doom Builder

- The XWE team

- The DoomWord Team

- The French doom Community

- The Doomworld Community

- The "Secteur Lambda" Community

- Subject119, MC_ARM, [WH]-Wilou84,FranckFrag ,JCD , _DaRk_, ChowW for various feedbacks, bugs, textures misalignments and such.

- All the people I borrowed the musics from

- FranckFrag for GFX

- JCD for dehacked and demos

- Subject_119 for have created maps 01, 02, 03, 07 and 15

- Rhinoduck for the event & servers
Base: New from scratch
Build time: 1 years
Editor(s) used: DooM Builder 1 & 2, eXtendable Wad Editor, Photoshop CS6 for graphics, DoomWord
Bugs: not for moment
Rating: (14 votes)
  Spambot check: 6 + 8 =

Commenting as: Anonymous
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Reviews:
Anonymous
A few 5-star maps in here (19, 20 and 28 really stand out in my memory)and some interesting conceptual ones as well (a few small sized slaughter maps gave me flashbacks of scythe). But too many of them are obviously filler and seem to have been included just to complete the 32 levels. Don't mean to put down the effort made by the author, but maybe some more time developing his ideas, or even not going for a full 32 would have produced a better overall result. Have to give it a *** as an overall rating.x
scifista42
3/5 for lots of shootage in levels that were okay, but could have provided more. Some were nice, more of them were bland and poor on interesting/inventiv e gameplay, design and ideas. The only real problem of this megawad is that there's nothing special on it, too many similar generic ones already came out before. I've had fun though. Good job.x
Zalewa
At first I expected an average set of good, classic Doom maps. Unfortunately this is full of filler levels, some almost reaching rank of slaughter maps, with copy&pasta monsters just to increase the monster counter per level. There are some good maps here, so I recommend skipping anything that gives a vibe of a filler. I'd prefer if all fillers were cut out and good levels had more development focus.x
Getsu Fune
i liked it, a very 90's style feel, although many levels were awkward, they were mostly short, fun, fragging maps.x
Anonymous
Played @ UV. Maps started not too bad and in some cases even good, but (except for some) changed in a sort-of 'let's draw some lines & put some monsters in it' style. Fights turned into a zillion copies of itself, making 32 maps way too boring. Author might consider a less ambituous project. 2/5 because too many maps are plain WOT.x

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