Title: Scythe 2. Version 2
Filename: levels/doom2/Ports/megawads/scythe2.zip
Size: 7913 KB
Date: 06/06/05
Author: Erik Alm
E-mail: erik_a80@hotmail.com
Description: This is the sequel to my old megawad "Scythe". Expect better looking and bigger levels. unfortunately, the last 3 levels are missing, because I am so lazy and I haven't been satisfied with my attempts at making map28. I _might_ release the last 3 maps some time in the future, but do not count on it. (Update: the last 3 maps are now completed!)
Credits: id software, testers Qwerty, Vile, Vincent, Khaoscythe, Anima Zero and others. The gothic crew for textures (see below), Kristian Aro for compiling the Ruinbros resources. Randy Heit for zdoom, Colin Phipps and TeamTNT for prboom/boom. CodeImp for Doombuilder. Kristian "Ebola" Käll for the name "Scythe" (forgot you in scythe.txt, sorry) Anders "schepe" Åstrand for encouragement. Fredrik Johansson for some additional textures (and for making incredible levels). Wad Guru Kim "Mutator" Malde for level name graphics. Julian for intermission and titlepics. Espi for monster sprites. Lutrov71 for the BOSSBACK entry.

Special thanks to Drew "stx-Vile" Devore for music selection, suggestions and bugreports, this wad would not maintain this kind of quality without his work.
Base: New levels from scratch
Build time: No idea, way way too long anyway. I started this in late 2003.
Editor(s) used: Deth, Doombuilder (thank you Gherkin/CodeImp), Warm, Deutex, Zennnode, Wintex, XWE
Bugs: Texture alignment bugs. Probably other bugs too.
Rating: (331 votes)
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