Title: Pesha
Filename: levels/doom2/Ports/p-r/pesha.zip
Size: 526.17 KB
Date: 03/04/13
Author: dobugabumaru
Description: "Pesha" is a series of three limit-removing maps, each one made in a single sitting for the Stanimap- ping contest. Maps, while thematically connected, are meant to be played from pistol start.
Credits: purist for hosting the Stanimapping contest
Base: New from scratch
Build time: 24 hours
Editor(s) used: Doom Builder 2
Bugs: MAP28's music may not work with FMOD in Zdoom, some bleeding
Rating: (11 votes)
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Reviews:
playerlin
First map(map28) looks not bad in visual but totally pointless, even I just play map29 and nothing lost. Map30's blue key room just too unfair, easily get stuck and slapped by hell knights. The final battle is nice but again, unfair like blue key room...for me. :p Other than those flaws, the levels are good and short. 3.5/5 -playerlinx
JudgeDeadd
A somewhat uneven set with better and worse spots. Nice for a quick diversion, though. x
Anonymous
The final boss map layout in the end was hell. You got to fix the pattern loop in the .mod audio files. ~2/5x
Anonymous
Fun. The first map was strangely short, with barely more than a handful of (small!) monsters, but the second and third one had more action, and I liked them all due to the way they felt, too - different from how DOOM is usually done, probably due to the mega-architecture, wide open outdoor spaces, and the fitting music. 4/5 ZZx
Anonymous
Great work!x
Ven
Loving the apocalyptic theme and the Hebrew names of the maps! This is very impressive for one sitting, and the monsters opening the archvile walls was brilliant. Wish this was longer, a fun 15 minute blast here. 4/5x
Memfis
The apocalypse has come, people. Someone made an Icon of Sin battle that I liked. (ok, I also liked ksutra map30 but not for the battle itself) Anyways, the first two maps feature very easy/simplistic gameplay but has really impressive landscapes, so be sure to take a look at them. The last map doesn't impress visually but it is quite fun to play. Neat unusual traps, and monsters opening pillars that you're using to hide from the arch-vile = awesome. :)x

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