This wad takes a look at a load of old crap I can't release, sees what it likes and uses it to its own ends. Its also a rollercoaster ride through an awful lot of different themes and areas. The scary part is, this is also a highly planned out wad. Not a sequel to Scars of the Wounded Prey. The aim here was to take the fun of those innocent years back in the 90s, and put them into a more modern wad. Jumping and Crouching required. This map works as 10 levels in one (hence 9 different music tracks (two used twice)) and has thrown realism out of the window so gameplay works like it's meant to. If ammo gets short, it might be worth not killing the monsters that don't have to be, or using alternative methods to kill them if available.
Id software (Doom series), Randy Heit (ZDoom), Graf Zahl (contributions to ZDoom, GZDoom) and all other contributers to ZDoom. CodeImp for DB, Csabo for XWE, Microsoft for Paint, Dan S. Goldwasser and Marc Gordon for the sky texture from Aliens Doom, my brother and my dad for making one of the old dodgy levels (each) used in the inspiration of this wad, Raven Software for their door sounds, SCT (Donkey Kong Country - Factory (D_Tech)), Dave Phaneuf (Donkey Kong Country 3 - Pipes (D_POISON)), Cool Wolf (Donkey Kong Country 2 - Run Rambi! Run! (D_BLOOD)), anonymous (Resident Evil 2 - Sanctuary (D_CHAMBR)), Sivak Drac (Starwing - Fortuna (D_VOLCAN)), Susan Carriere and A.R.C.T. (Donkey Kong Country 2 - Krook's March (D_STAIRS)), Asa Lothario (Dance Dance Revolution Max 2 - Ghosts (D_PRISON)), Bouncy (D_E1M1 Rave Remix (D_CLOUDS))
New from scratch
1 month of actual days where parts were spent working, roughly