Title: |
White Light: 2010 Edition |
Filename: |
levels/doom2/Ports/p-r/ph_wlx.zip |
Size: |
842 KB |
Date: |
06/24/10 |
Author: |
James "Phobus" Cresswell |
Description: |
White Light 2 wasn't going anywhere, but I'd made all the necessary resources. So, to avoid letting them go to waste, I went back to the critically unsuccessful original White Light of 4 years ago and changed some things up, adding in all of the new enemies, some of the new textures and the new version of Justice (also seen in the latest version of Justice - Infernal Mechanics). Visuals haven't changed much, the gameplay is very different and the quality of the scripting has improved dramatically. NOTE: Justice has a ranged alternate fire, which uses ammunition. |
Credits: |
id Software (Doom); Randy Heit and other contributors (ZDoom); CodeImp (DB); Csabo (XWE); Microsoft (Paint, Recorder); farlowj (WLMIDI); MRW (sound); WRW (sound); Neoworm (Sickle Graphics used for Justice); |
Base: |
The original White Light and the White Light 2 resources |
Build time: |
4 hours (about 20 if you include the original and the time spent making WL2) |
Editor(s) used: |
DoomBuilder 1.67, XWE, MSPaint, Recorder |
Bugs: |
None |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Ammo is not enough... not a bad I think but...hmm... I don't know... :( 2.5/5 -playerlin | x | |
Anonymous
| 2 stars for the concept but this isn't an actual level! | x | |
Anonymous
| Above review is an obvious troll, as the text file says the map is for ZDoom, which has no 3D floor capability. Anyway, I quite enjoyed it, although it was far from perfect. Maybe an actual proper level would have been better. 3 stars for you. | x | |
Anonymous
| Bah! | x | |
Anonymous
| Star Wars in Smarties Christmas land O_o | x |
View ph_wlx.txt
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