Title: |
refinery V 3.0 |
Filename: |
levels/doom2/Ports/p-r/refinery.zip |
Size: |
156.53 KB |
Date: |
02/07/00 |
Author: |
john cartwright |
Description: |
A fair sized map modeled on a nukage refinery. Good challenging design!. |
Credits: |
ID for DOOM 2. ben morris for DCK. the author of wintex. teamtnt. for the awesome boom engine. richard clark for wildmans maps. q2 and ultimate doom for extra textures and music. |
Base: |
New level from scratch. |
Build time: |
about 10 weeks |
Editor(s) used: |
DCK v3.62 by Ben Morris, Wadauthor, Wintex. |
Bugs: |
none. |
Rating: |
(7 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| Nice idea, but a bit too easy. I do like the outside view, and the imp cage built into the outside structure. Detail is not that bad.
3/5 -r_rr. | x | |
Anonymous
| The berzerk pack is really the only thing you need in this map. This is a really weird map, not much to it. It does have some nice use of some cool textures. 8/18/07 | x | |
Anonymous
| I would have givem this 4/5 stars if it would have had more ammo. | x | |
Anonymous
| It's a mixed bag. It has a clean, grey, hi-tech design and it looks very nice (it reminds me of the first part of E1M2). But the baddies are spread out and it's basically an attractive piece of level design with some monsters here and there. There are some secrets that give you a rocket launcher and chaingun right at the end of the level, after you've already killed everything, and I finished it first time using just the berzerk fist. | x |
View refinery.txt
|