Title: The Lost Seraphim
Filename: levels/doom2/Ports/s-u/seraph.zip
Size: 2534 KB
Date: 12/23/01
Author: Virgil the Doom Poet
E-mail: Virgil_32@hotmail.com
Description: A 4-level addon for ZDOOM v1.22. You can most likely use zdoom V1.23 and higher, but I never tested it with those versions. The architecture isn't as good as I wanted it to be in map03, but thats because I had to limit it due to the map's sheer size. A dehacked patch is included inside the wad file along with a new storyline. The plasma gun and the BFG are replaced with Seraphin's Light and Seraphin's Spirit. The fist is UNUSABLE and if you try to use it, you will be rendered HELPLESS. I have included a chainsaw at the start of every level to make up for this. Here are the specs on the new weapons:

Seraphin's Light => replaces plasma gun; just like your fists, but for one thing: one hit will kill ANY monster (you heard me). Use it wisely.. Very effective in close combat against cyberdemons, barons, etc...

Seraphin's Spirit => replaces BFG9000; releases a gray bfg blast that does the same damage as the Seraphin Punch. The only difference is that it moves (VERY slowly) and that after it explodes, it acts just like a bfg. Very handy against a big guy + lesser enemies combo. Get close, hit the big guy and let the lesser enemies catch the explosion. Be warned! This takes a while to recharge...

Seraphim's Light uses up 1 cell per punch.

Seraphim's Spirit uses up 2 cells per shot.

energy cell = 1 energy cell shot

bulk cell = 5 energy cell shots

P.S. Yeah, yeah.. I know a Seraphim has 6 wings, but hey.. YOU try finding a picture of a Seraphim :)
Credits: All the people who made all the doom editing utilities, ID Software
Base: Delusional thoughts and sheer creativity
Build time:
Editor(s) used: DMapEdit 4.0, NWT for music changes, and all the goodies in the editutils.zip file *comment* ==> DMapEdit 4.0 is awesome
Bugs: Yes, but you'd have to look for'em. They are:

1) In map02 in the area with the revenants, if you use mouselook to look down in certain areas, you will see some HOMs. I don't know WHY you'd want to look down there anyway.

2) In the HUGE area of map03, sometimes you can see bleeding textures due to how far away you are from a collection of lines. You'd have to purposefully go to the corners of the area, (which would take a while) and then look at the whole area at a certain angle. This bug only occurs in the biggest area (the 2nd area). Or, you could hop on the lower-right island and turn to face the two bigger islands and...

3) One clearly visible misaligned texture (now how'd THAT get there... :) ).

AGAIN, if you for some reason LIKE seeing and hunting for bugs, you'll like these.
Rating: (17 votes)
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