Filename: levels/doom2/Ports/s-u/totcdoom.zip
Size: 483 KB
Date: 05/03/14
Author: Joe Anderson
E-mail: totcomicsinc@yahoo.com
Description: STORY: It was a peaceful day on the base, you were sitting in the lounge watching T.V, when all of a sudden a bunch of monsters appeared and started killing and breaking everything. So you grab your trusty pistol and run out the door. "It's time to kick ass and chew bub-" you begin to say, but your words are cut short as you fall into the sewer. Now standing in ankle deep slime your journey begins...
Credits: Id Software, Monolith Productions, and anyone I may have missed.

Music Credits: MAP 01: TNT Evilution MAP 03, 05, 06: Biowar.wad MAP 04: Doom 1
Base: New from scratch
Build time: A month or two on and off back in June-August of 2010 when I first made this mapset.
Editor(s) used: Doom Builder, Wintex, XWE, GIMP, and MS PAINT! YEAH!!!
Bugs: When playing tcdoomrm.wad in Doom95, the sky in map 04 will turn into a crazy HOM every now and again due to the extreme amount of sectors in the map. This DOES NOT cause Doom95 to crash, and causes no problems for game play. It just looks ugly. This bug doesn't even show up in limit removing source ports like Zdoom and PrBoom, so unless you're playing this in Doom95 you don't even have to worry about it.
Rating: (16 votes)
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