Vae Victus II is an all new level set for Doom 2 utilizing new graphics and music. The episode consists of 7 levels of varying themes and difficulty. The first Vae Victus was an attempt to honor the traditional gameplay of Alien Vendetta and other classic megawads; however, VV2 is a more balanced approach that provides challenging battles without the swarms of roaming enemies. The architecture is improved over last year's offering, and is more refined in it's concept and design. I am a classic doomer at heart, so I decided to keep this wad compatible with every source port that allows for limit removing. Co-op play is also supported, as are difficulty settings. In addition, every map can be beat from pistol starts.
If you enjoyed Vae Victus, I have no doubt that you'll enjoy Vae Victus II.
Credits:
Beta Testers: Bloodshedder, Use3d, Huy Pham, Mike Reinerz. M_Doom graphic created by Acylictor. Midi compositions taken from Castlevania, DOOM, House of The Dead, Mortal Kombat 2, Resident Evil 2
Base:
New from scratch
Build time:
August 2005 - September 2006. Maps 01 through 05 were made between January '06 and July '06.