Title: |
Level One |
Filename: |
levels/doom2/Ports/v-z/xnv-lo.zip |
Size: |
268.13 KB |
Date: |
03/31/14 |
Author: |
xnv |
Description: |
REQUIRES CC4-TEX. Short (15 minutes) map in classic tech-base style. Not tested with ZDoom. |
Credits: |
Authors of LIGHTUP and that awesome PLAYPAL. |
Base: |
New from scratch |
Build time: |
4 days |
Editor(s) used: |
SLADE, GZDoom Builder |
Bugs: |
One HOM under a crusher, fight sequence can break (shouldn't happen if you aren't cheating). |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Mixed bag. Author does show technical skills, but map layout, ambiance, and for all: gameplay (UV) are imho quite boring. Then when me & mr. Cybie were alone in the room with the center of the 3D path, he got attracted to a pillar (tried to shoot it down) and ignored me completely... Then I lost my interest and stopped playing. So as-is: 1 + 1 for the efford = 2/5. BTW didn't know this was technically possible. | x | |
Kirby
| A nice map to play through. Lacks a bit in detail and the scripted fight sequence broke on me regardless of what I did, but other than that this was enjoyable. Leaning on a 3.5/5 here so I award you 4 stars for this one | x |
View xnv-lo.txt
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