Title: |
Zort 2: Return of the Cricket |
Filename: |
levels/doom2/Ports/v-z/zort02.zip |
Size: |
135.96 KB |
Date: |
04/03/99 |
Author: |
Cyberdemon (Mike Watson) http://members.xoom.com/cybspage |
Description: |
Yet another ZDoom map, although you may not know due to lack of polyobjects and colored lighting. It does require ZDoom though, rest assured. Just check out the SCRIPTS lump. Anyway, this one is in the theme like Chrog_G or Artica I guess. It's got a lot of brown brick in it because I like that sorta thing(I never was one to make techno or ep3 maps, I have no clue where the last one came from heh). |
Credits: |
id Software for Doom, Raven for Hexen, TeamTNT for Boom, Randy Heit fot ZDoom, Rick Clark for his great tutorillas(heh), Kurt Kesler for his help, and that's about it. =============================================================== |
Base: |
Level and script from scratch |
Build time: |
I started it whenever I finished Zort 1, so in that amount of time. |
Editor(s) used: |
WadED, Wad Author, Warm, Wintex and NWT |
Bugs: |
In the yellow skull key room you can jump out the windows. I put a convayer there to prevent you from walking out of them (or getting knocked out by a projectile)but you can still jump out. Please don't be a dumb ass and do that.
* Copyright / Permissions * |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Well, better than the first, but still nothing worth playing more than once. Like the first reviewer said, the cyberdemon trap sucks ass. 10/13/07 | x | |
Anonymous
| Great fun, but a bit crude. The trap with the cyberdemon isn't amusing but apart from that the Zdoom features are generally subtle and thankfully there aren't any stealth monsters. The design is occasional wonky, with oddly-aligned textures, but there's lots of action and a nice balance of health (you get tonnes of ammunition, as it should be). | x |
View zort02.txt
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