Title: |
Zort 3 |
Filename: |
levels/doom2/Ports/v-z/zort03.zip |
Size: |
292.38 KB |
Date: |
05/27/99 |
Author: |
Cyberdemon (Mike Watson) http://members.xoom.com/cybspage |
Description: |
The third instalment in the series of maps...yeah. Once again I just went the way of scripts, although I did add some colored lighting for effect(isn't too distracting)and whatnot. The scripts are just the most fun part of making a ZDoom map though. I can a actually talk to the player while he's playing the map, like I did here. You're lucky I know all that text is annoying otherwise you'd be seeing it every five seconds. I love it! Also you need to use jump in this map, and mlook is good too, for aiming and stuff. |
Credits: |
id Software for Doom, Raven for Hexen, TeamTNT for Boom, Randy Heit fot ZDoom, Rick Clark for his great tutorillas(heh), Kurt Kesler for his help, Adelusion and the GothicDM frads for the spiffy-ass textures and that would be all. =============================================================== |
Base: |
Level and script from scratch |
Build time: |
Eh about three weeks...givertake(Zort 2 was released on April 1) |
Editor(s) used: |
WadED, WadAuthor, Warm, Wintex, NWT, CLED, CMapTool, PSP, Dehacked |
Bugs: |
Um, from a certain angle you can pick up some HOM in the nuke area. I tried to fix it, and that's the best I could do. What it is, is those grates are bullet-proof and it's a long story, anyway, just ignore it...or if it really bugs you, kill yourself.
* Copyright / Permissions * |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Дов ;олn 0;но так ;и не пло ;хо) | x | |
Anonymous
| The second one might be better than this. Nothing to this level really. 10/14/07 | x |
View zort03.txt
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