Title: Acid Area Wad (for Doom ][)
Filename: levels/doom2/a-c/acidarea.zip
Size: 72 KB
Date: 03/06/96
Author: Douglas Ryerson
E-mail: dryerson@botany.utoronto.ca
Description: Decent sized, just over 1300 vertices and 300 objects.
Credits: All the usual people
Base: New level from scratch
Build time:
Editor(s) used: DCK 2.2, idbsp1.1
Bugs: None
Rating: (8 votes)
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not bad... - PerOxydx
not THAT goodx
This map is ok to play, but nothing special. It's looking very bare, gameplay is linear and not too challenging, and it's quite a short map. Play this if you don't have anything better to play. 2/5 -Milianx
Ryerson made some great maps. Vince is a harsh critic (so his "not bad" should be read as "very good"), while Milian wouldn't know a good wad if it bit him on the ass. So it's no surprise that this is an excellent map with knife-edge gameplay throughout. If you want to exit quickly, then there is a little switch trick that will help, but it isn't obvious when you're playing for the first time.x
Aebeatia Sookies
I agree more with milan, and there are some non texture errors present.x

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