Title: Aftershock Industrial
Filename: levels/doom2/a-c/afterind.zip
Size: 91 KB
Date: 12/17/96
Author: Marc J.S.
E-mail: Dagobah@pipeline.com
Description:
Credits:
Base: From scratch
Build time:
Editor(s) used: WinDEU 5.24, WinTex 4.2, Midi2mus,
Bugs: none
Rating: (5 votes)
  Spambot check: 9 + 7 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
an avrig doom2 shotgun wad x
Anonymous
This map seems incomplete in all respects. It looks and plays like the first draft of a good map. 1.5/5 -Milianx
Anonymous
This is dated December 1996. You fight 161 mostly weak monsters in a mostly dungeon, with a bit of techbase. It has a few issues - old-fashioned design, not much attention to texture alignment, unspectacular gameplay, stuck monsters - but the layout has a cleverly interlocking, non-linear bit at the beginning. Difficulty-wise it doesn't even start to get going until the end, and even then it's no Alien Vendetta.x

View afterind.txt
This page was created in 0.01867 seconds