Title: |
Aftershock Industrial |
Filename: |
levels/doom2/a-c/afterind.zip |
Size: |
90.54 KB |
Date: |
12/17/96 |
Author: |
Marc J.S. |
Description: |
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Credits: |
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Base: |
From scratch |
Build time: |
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Editor(s) used: |
WinDEU 5.24, WinTex 4.2, Midi2mus, |
Bugs: |
none |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated December 1996. You fight 161 mostly weak monsters in a mostly dungeon, with a bit of techbase. It has a few issues - old-fashioned design, not much attention to texture alignment, unspectacular gameplay, stuck monsters - but the layout has a cleverly interlocking, non-linear bit at the beginning. Difficulty-wise it doesn't even start to get going until the end, and even then it's no Alien Vendetta. | x | |
Anonymous
| This map seems incomplete in all respects. It looks and plays like the first draft of a good map.
1.5/5 -Milian | x | |
Anonymous
| an avrig doom2 shotgun wad | x |
View afterind.txt
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