Title: |
Annihilation 2 |
Filename: |
levels/doom2/a-c/an_coop2.zip |
Size: |
182.97 KB |
Date: |
04/09/97 |
Author: |
Michal Mesko |
Description: |
Large, original, tough, balanced, beautiful, my best and my last one. |
Credits: |
id software, authors of DETH, NWT, ZENNODE and my beta testers Adrian, Adelusion and Steve |
Base: |
New level from scratch. |
Build time: |
4 days of building 6 days of betatesting 3 days without electricity 1 day of waiting for one of my beta tester's report which never came + some final corrections |
Editor(s) used: |
DETH, NWT, ZENNODE |
Bugs: |
None ( If you find any, then don't blame me but my beta testers. ;) ) |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| very well done, great progression. didn't like the one trap with the max damaging slime at the end though. | x | |
Memfis
| Quality design and engaging semi-challenging gameplay, worth your time. | x | |
Anonymous
| Loved it. Great design, unfolds like a puzzle box, and a great mix of ammo and enemies. I usually hate the laser cannon and don't use it, but this WAD does a great job with a progression through the weapons and I found myself lazerblastin' through the end of the level. Just sweet, and '97? Badass.-5/5 SwippyFingers | x | |
TimeOfDeath
| fuckin cool '97 map | x | |
Anonymous
| Pretty good. | x | |
Anonymous
| Outstanding map. Fun to play - tricky throughout, but not overly difficult. Great connectivity, and it's always fairly clear where you need to go next. | x | |
Anonymous
| I got tired of playing it... then again, I got tired of playing Doom for the day... :) I loved the architecture (sp?) of this WAD. The beginning title was a nice touch. Ammo was tight, but it's supposed to be to keep it challenging, isn't it? --MechWarrior Jake Pryde | x |
View an_coop2.txt
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