Title: Archie
Filename: levels/doom2/a-c/archie.zip
Size: 37 KB
Date: 11/27/95
Author: Tom Sanner (Mr.DooM)
E-mail: mrdoom@erie.net
Description: This is an major revision of an earlier wad I made named Impgod wad. This will also demonstrate the invincible monster bug in DooM 2, but unlike Impgod wad, this is a fully functional solo level. This wad should give you a real test of your DooM skills. PS... Don't forget that there's only one way to kill some of these mothers!
Credits: iD of course and the creator of my editor... DCK
Base:
Build time:
Editor(s) used: DCK, BSP, NWT
Bugs: Only one if you allow too many Revenant missiles to be fired in the final large room. The sprite count can reach the max which will cause some to blink off & on. Just kill the bastards quick and you'll have no problem! :)
Rating: (5 votes)
  Spambot check: 8 + 8 =

Commenting as: Anonymous
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Reviews:
Anonymous
If you don't want to get smeared right away, you have to watch the demo. If you do watch the demo, you end up closely following the already-demonstrated route and tactics as if you were playing hopscotch rather than Doom. Your classic lose-lose situation. x
Anonymous
The above review must have been written by someone who had never come across ghosts before. This map is entirely playable with no prior knowledge of its layout, but just an understanding of how to fight ghosts. There's also scope for a variety of tactics.x
Anonymous
This is a short, decent level that showcases the ghost monster bug, whereby Archviles resurrect crushed monsters in a ghost-like form. You kill 'em with rocket splash damage, although in this map it's not too hard to kill the archviles before they weave their necromantic spells. It only takes a few minutes to play.x
Anonymous
Bah...I can't understand this wadx

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