Title: Blind Alley 8., "Retribution"
Filename: levels/doom2/a-c/bndaly8.zip
Size: 57 KB
Date: 10/26/03
Author: Gene Bird
E-mail: genebird@hotmail.com
Description: A decent, challenging map.
Credits: The id folks, The Deepsea Team.
Base: New from scratch
Build time: Around 90 hours maybe. Can't remember.
Editor(s) used: Deepsea 11.1
Bugs: Release a buggy wad??? I don't think so!
Rating: (16 votes)
  Spambot check: 8 + 1 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
This is dated October 2003. For once the readme is generally right; this is a decent, challenging map that pits you against 135 monsters in a compact castle. It puts you right in the thick of it, but unfortunately it mellows out - you have more space to run in circles, the second area's "cyberdemon fight" is very limp, and you get tonnes of health. On UV -fast it's much better, but then again so is everything (even e.g. Casablanca, or bubble wrap).x
Anonymous
There's too much health and ammo for the fights, and the areas are large enough to where you can always find cover and string the enemies along into mini-fights. It's 5 minutes of fun, but nothing spectacular.x

View bndaly8.txt
This page was created in 0.01822 seconds