Title: |
Blind Alley U., "Deja Vu" |
Filename: |
levels/doom2/a-c/bndalyu.zip |
Size: |
137.45 KB |
Date: |
04/13/03 |
Author: |
Gene Bird |
Description: |
A nice but challenging map. |
Credits: |
The id folks, The Deepsea Team. |
Base: |
New from scratch |
Build time: |
Around 120 hours |
Editor(s) used: |
Deepsea 11.1 |
Bugs: |
Release a buggy wad??? I don't think so! |
Rating: |
(15 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| 5 stars - legendary | x | |
Anonymous
| This is dated April 2003. It's a fun although simplistic castle dungeon level. You fight 294 baddies; there's a good lot of action, but it starts off badly with a series of small square rooms copied and pasted one after the other with minor variations. It gets much better later on and the gameplay is solid, good fun throughout the last two-thirds; it goes by quickly, not too hard, slightly disappointing final battle. | x | |
Anonymous
| The authors description, 'A nice but challenging map.' hits the nail squarely on the head. Nice architecture / layout, tough but fair game-play and the secrets were noticeable, but not too obvious. My only gripe, and it is mostly due to my style of playing (in monster fighting entertains me enormously), is there was too much ammo. Played UV -fast. 5/5 | x | |
Anonymous
| nice map! plenty of ammo and health to complete it fairly. | x | |
Anonymous
| Nice map! What a blast-fest. | x | |
Anonymous
| Firm but do-able gameplay. | x | |
Anonymous
| Nice! | x |
View bndalyu.txt
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