Filename: levels/doom2/a-c/bridge01.zip
Size: 59 KB
Date: 04/05/06
Author: Roger Rice
Description: This level is not too hard to beat, it isn't meant to be. I made it more for the fun of creating another level than making a "masterpiece". There are some ideas incorporated in it that I've had in the back of my head for awhile. Apparently something shook loose this Christmas because I really got the urge to build a WAD, and this is the result....
Credits: Everyone involved in making Doom, Doom II, and all the editors it takes to get a level finished.
Base: New level from scratch
Build time: Not as long as the last one.
Editor(s) used: EdMap 1.31
Bugs: some HOM, not very noticable
Rating: (5 votes)
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Pretty nice, but it could use a bit more detail though. 4/5.x
This is from December 1995. It's variable. There's a nice-looking arena, and a steady flow of action. But it's marred by a boring crate maze near the beginning. There's masses of health and ammo you don't really need, and some missing textures. The last half of the level feels disjointed, and I got stuck in a circular room with no way out. The end battle makes you fight a cyberdemon whilst perched on a small elevator.x

View bridge01.txt
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