Title: |
Bullets |
Filename: |
levels/doom2/a-c/bullets.zip |
Size: |
14.48 KB |
Date: |
04/23/14 |
Author: |
Joe-Ilya |
Description: |
A map using bullets and only bullets, nothing else. Also Hell revealed style. |
Credits: |
Impcode for DB2 ID software (Bathesda as of now) for doom. The guy who created the MIDI. Gorillaz. |
Base: |
New from scratch |
Build time: |
3 hours |
Editor(s) used: |
DB2 |
Bugs: |
Not now. |
Rating: |
(16 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| IMHO author misses basic mapping skills. Map layout looks like a bunch of random lines, architecture / texture variations are poor, texture alignment is almost not there, game play strategy is simple banging, etc. @ Author: please try not making more levels as such, but improve your skills - and use beta testers. 1 for the efford. BTW @ cs99cjb: excercise more, one does not need to be a DooM God to do the start position with at most 20% or so health loss. | x | |
Obsidian
| It's definitely an improvement over some of his earlier work, but it's still ugly and doesn't play that well, and no way is it HR-styled. Work on your gameplay and architecture and for goodness sake stop using triangles so much. 2 stars. - Obsidian | x | |
SirBardCat
| seriously? | x | |
cs99cjb
| The start position is idiotic and usually fatal but it's not all bad. Incongruously mellow music made a strange accompaniment to gunning down hoards of zombiemen. The architecture certainly isn't pretty but I've seen much worse. | x | |
Anonymous
| A poor attempt at HR-style. | x | |
Grazza
| Very poor map. Ugly and boring/unchallenging to play. On the other hand, it isn't a troll wad, and it doesn't feature fatal map errors. Maybe worth 2/5 if you were being very generous, but I'll knock a star off for it being cluelessly and pretentiously touted as "Hell Revealed style". 1/5 | x |
View bullets.txt
|