Title: cato_01
Filename: levels/doom2/a-c/cato_01.zip
Size: 32 KB
Date: 09/05/09
Author: Catoptromancy
E-mail: Catoptromancy@yahoo.com
Description: All skills are implemented...
Credits: Belial for much advice and testing.
Base: New from scratch
Build time: ? Old map of mine I found and fixed up.
Editor(s) used: Slade, DoomBuilder, XWE, Zennode
Bugs: Texture alignment, got lazy.
Rating: (12 votes)
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Big bland marble rooms with monsters randomly scattered. "Balancing" for lower difficulties was seemingly done by dividing the number of monsters by 2 and calling it a day. Even on UV it's more tedious than challenging. No matter how hard I look I can't find anything nice to say about it... 2/5x
gameplay > detail, lighting, decorations. Each monster and item was precisely placed for each skill after much testing. HMP is UV, and UV was meant to be nearly impossible.x
Gameplay sucked, architecture just happened to be worse. UV was nowhere near impossible, only a matter of minutes on a first playthrough. Just a poorly done map that isn't fun in any way..x
Looks bad, playes worse. Avoid. 0/5x
If Belial tested and gave advice, why didn't he record a demo. :( I guess you can archvile jump out the window to get a megasphere, and open a hidden wall then ride the lift and shoot a piece of wall near an archvile platform to open the bfg. But I'm not sure which order to do the tasks and what ammo to use when.x
UV is like impossible... even I cheat(I use resurrect cheat on GZDoom), I always die in some seconds. lower diffaulty is ok but, hmm... whatever. And secret areas too hard to find. 1.5/5 -playerlinx
very good.. need to know bfg secret toughx

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