Title: Cliffs.wad
Filename: levels/doom2/a-c/cliffs.zip
Size: 44 KB
Date: 01/30/95
Author: Gregory Korzuchin
E-mail:
Description: The first part of this level was done for Doom1 but was modified and expanded for Doom2. There are quite a few secret areas and some unique "camouflage". It is possible to beat this level without going to any secret areas but it is harder. Use the automap to find most secret areas. All weapons and enemies are used. Be careful not to fall off!
Credits: Jamie Collins for playtesting, uploading, and supplying me with the necessary editors, ID for making the game, and to the makers of the various Doom editors.
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.21, Edmap 1.20, Dm2conv 1.0, DEU 6.66, IdBsp 1.0
Bugs: Being my first level, the first part of this level has some strange textures. Also, the textures don't always line up properly in some areas.
Rating: (6 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
nice wad, but I hate!!!! The icons of sin!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! do a cyberdemon but not an icon of sin... but the wad is good and nice. :)x
Anonymous
good and fun level. some hom in a secret, but nothin' relevant. 4 stars. [rck]panterax
Anonymous
You should've stuck with Doom1, dude! The first part was interesting, in an abstract way, with all the hunting for secrets. Then you go through the "exit" and find yourself on a small ledge, surrouned by water that hurts and a fuckton of monsters. Ok so that's what all these plasma cells are for? Well then the boss shooter start - that's my cue to "exit stage left", straight to DOS.x

View cliffs.txt
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