Title: |
Satan's Backyard |
Filename: |
levels/doom2/a-c/coopdoom.zip |
Size: |
44.99 KB |
Date: |
06/18/13 |
Author: |
Matthew |
Description: |
This is a fun little multiplayer map I threw together in a few days. It's not long, nor is it good. |
Credits: |
No one. |
Base: |
New from scratch |
Build time: |
Two Days |
Editor(s) used: |
GZdoombuilder, slade 3 |
Bugs: |
I couldn't find any. |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| sky texture crash | x | |
Netherstorm
| It could use more monsters than 14, gameplay wise it is horrible but the detail is okay though. Also, if it's called 'Satan's Backyard' wouldn't there be a hellish sky texture than a blue sky texture? 2/5 - Netherstorm | x | |
BloodyAcid
| Decent looks, but suffers from lack of detail. With only 14 monsters, 13 of which are of the lower tier, there is no challenge. It's more of a bore to slowly chaingun a cyberdemon to death than anything. 2/5 | x | |
Anonymous
| Looks okay, but could use more detail. 3/5 | x | |
Omegalore
| Well done on this. The only problem is the lift to the blue key since it only activates once. 3/5
-Omegalore | x |
View coopdoom.txt
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