Title: Cry.wad
Filename: levels/doom2/a-c/cry.zip
Size: 11 KB
Date: 06/18/95
Author: Joseph Pacheco
E-mail: jpacheco@umassd.edu
Description: Nervous What's up there?
Credits: id...........
Base: scratch
Build time: Too many hours
Editor(s) used: Dck22......what else. Thanks to Ben Morris (this guy can program !!!!!)
Bugs: None
Rating: (3 votes)
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Commenting as: Anonymous
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This is the kind of level that gives 1995-era maps a bad name. The layout looks like a splattered bug when you use the automap, the gameplay is dull, and the ending is really bad (you have to go through a tunnel of killer lava - there's no exit, so I assume you're supposed to die, but you can easily reach the end of the tunnel and return to safety). There's loads of health and ammo, and a cyberdemon, but there's also invincibility. It looks horrible, and plays badly.x
What he said. What can you say about the craftsmanship of some joker who forgets to add an exit when even Slige always remembers? x
There is an exit switch but it's a completely unremarkable section of a wall at the end of the lava passage. The main area offers a glimmer of hope design-wise which is quickly extinguished when you see the rest of the level (admittedly, not much). Other than that it's a typical pointless shitwad. - N_Ax

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