Title: |
Dark Side of the Mind |
Filename: |
levels/doom2/d-f/darkside.zip |
Size: |
86.68 KB |
Date: |
05/17/05 |
Author: |
Daniel "Stormin" Norman |
Description: |
This level is located in the depths of the earth below the enemy stronghold. This level was designed with deathmatches in mind. If you're going solo it should prove to be a very challenging game. |
Credits: |
My wife. She is absolutely the greatest gal in the whole world. A true DOOM widow at times but always delightful.
Mike "All I want is a plasma gun" Hough; the greatest space marine in UAC history. Mike spent hours playtesting these levels. Thanks for the encouragement.
Paul "Don't Shoot! It's me!" Melko; He helped me debug some of the problems when playing in coop mode. We played the levels a lot and they were great in coop mode.
ID Software - WOW! Thank you so much. This has become a way of life.
Collin Reed for the BSP Utility
Raphael Quinet and Brendon Wyber for the awesome DEU 5.21 editor. You guys are brainiacs.
My mother, the acadamy and all my grade school friends..... ;) |
Base: |
New from scratch |
Build time: |
AROUND 120 HOURS |
Editor(s) used: |
DEU (GCC), BSP, DEUii, DETH |
Bugs: |
Bugs? You think I spend hundreds of hours on this for bugs?.....Jeeez.
Well, there may be a slime line here or there because of the complicated architecture. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Very nice 1995 level, with for it's time quite attractive architecture, nice ambiance, and solid fights. Rated as such: 4/5, absolutely worth a play. | x | |
Krazov
| While I was playing it, I didn't know it's that old. Starts nice, but soon I stumbled upon Romero's head and killed it, and that was the end of the level. If I chose the other path, it would take me a little longer. I liked the use of wood textures. | x | |
Anonymous
| Its cool | x | |
Anonymous
| Possibly the first map to make deliberate use of the archvile/ghost bug. | x |
View darkside.txt
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