Title: |
Demon Asylum |
Filename: |
levels/doom2/d-f/deasylum.zip |
Size: |
312.32 KB |
Date: |
03/05/14 |
Author: |
Sophie Kirschner |
Description: |
My first wad in years, the maps increase in size and difficulty as they progress. A bit on the linear side, and there's seldom ammo to waste. |
Credits: |
|
Base: |
New from scratch |
Build time: |
A week |
Editor(s) used: |
Doom Builder 2 |
Bugs: |
|
Rating: |
(9 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| Different kind of mapset. Starts with simple layout, simple but consistent texture use, and a lot of ugly wall decoration. Gameplay @ UV is dead simple. Map02 is a bit better, but still to easy to play. Map03 is more complex, has a lot of empty spaces, but difficulty increases, and it ends with some tough fights. Overall: too long for it's spare texture use, and gameplay is too unbalanced and mostly way too easy. As such: solid 3 but not 4 stars. | x | |
Anonymous
| Cool stuff. Very distinctive feel to it. Empty rooms make the maps less like video game levels. | x | |
plums
| Lots of fun, nice designs, texturing is a bit bland but also quite cohesive. Punch some demons and you'll be fine for ammo. | x | |
Anonymous
| The color choice is a bit bland, and the ammo is a bit scarce, but, it's not terrible. The design, overall, is nice, but, it did feel a little confusing at times. Lighting was done very well, and I praise the attention to detail of it, too. Monsters were placed in good spots, though, and the empty feeling gave me a sense of tension, where I was punching, just to make sure a room was truly empty. Not bad, but, I didn't enjoy it as much as I wish I did.
4-5 - K12 | x |
View deasylum.txt
|