Title: |
Demon Headquarters |
Filename: |
levels/doom2/d-f/demonhq.zip |
Size: |
189.77 KB |
Date: |
10/04/96 |
Author: |
William Lawson |
Description: |
A very large and complex level. Find out where Demons live, work, and play |
Credits: |
Geoff Allan(Maker of DOOMED), id and Microsoft for making the best OS ever so I can run the all new DOOM95 and QUAKE when it comes. Also to id. |
Base: |
: New level from scratch |
Build time: |
Ages |
Editor(s) used: |
DoomEd 4.2 |
Bugs: |
None |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Sort-of house with a lot of rooms, all about as basic as possible. The use of only a few textures is a complete ambiance-killer. Monster placement is primitive, and gameplay is something you can expect from a first map far before any alpha-status. Overall this presumably enthusiastically created map is not really horrible, but as-is too far below meh for getting 2*. | x | |
Memfis
| Wad claims that monsters live in apartments just like we do. So it's basically a HOUSE.WAD but with a plot twist that makes you perceive things slightly differently. The texuring is very very boring/uniform and I have no idea how are you supposed to fight all these bastards with no ammo. Some interesting new graphics. | x | |
Anonymous
| This has an unmarked secret exit, which therefore leads you to the same level, requiring you to do it again, for no serious reason. Garbage. printz | x | |
Anonymous
| This is an entertaining, crude-looking old level. Contrary to the readme, it's fairly small. There are 130 mostly weak monsters, many of which infight, and you have a chainsaw plus absolutely masses of health, and a couple of BFGs. There's a dearth of ammo in the second half, and you'll probably end up BFG-ing chaingunners. It's marred by some stairs that are almost impossible to walk down (you bash your head) and bland, uniform textures. Very average. | x | |
Anonymous
| How are you supposed to beat a map when you're not given any ammo? * -sargebaldy | x |
View demonhq.txt
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