Title: Dentil
Filename: levels/doom2/d-f/dentil.zip
Size: 20 KB
Date: 08/15/03
Author: Tim Williams
E-mail: tmoranwms@charter.net
Description: Quick first-level of a megawad I'll eventually throw out. Quick, tough. Named for appearance of zig-zagging course (like dentil molding).
Credits: Not the guys that made DeeP, because they had to tag on that damn shareware limit. :P
Base: Scratch
Build time:
Editor(s) used: DeePsea v11.2 or so
Bugs: I'm pretty sure I fixed the HOM at the DM starts.
Rating: (10 votes)
  Spambot check: 9 + 1 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

Small and simple map. With just the shotgun and a bunch of mancubi and whatnot, getting some infighting going will definitely make things easier. -Espix
I can play Slige wads for hours. This on the other hand, I thought was crap. It's a bunch of monsters and some lifts. Nearly no detail (in a map this small, it's more than easy to add at least a little bit). -Magicsofax
When I saw this, I thought it was the end. But it was just lunch, and then I took a free sandwhich, or ate. It was all I could do, you know...? - Frederickx
The level consists of a small S-shaped corridor with monsters (and barrels), and at the end there's a switch, and when you flick it the corridor widens out and there are more monsters, who kill each other. The detail consists of a shaft of light at the beginning and that's it. For some reason there's a lengthy, empty secret corridor right at the end. It's just about entertaining for one play, but very shallow.x
if this is your first wad then its ok,but it int that great,atleast you used proper textures. 2/5worth playing once and that's itx
cramped, confined, clunkyx
Kinda boring. :/x
View dentil.txt
This page was created in 0.00824 seconds