Title: |
DethLands |
Filename: |
levels/doom2/d-f/dethland.zip |
Size: |
258.65 KB |
Date: |
03/23/96 |
Author: |
danC00L |
Description: |
abnormally large level, it replaces map01. I think it's a pretty fuckin' hard level. My friend, Jeff Paulsen took 4 days to beat it completely, and he's one of the best DooM players in this county. I for one hate when people make up long, epic stories for their wads, so I won't go into anything like that. |
Credits: |
I owe no one! NO ONE!! oops, was that out loud? |
Base: |
New level from scratch |
Build time: |
many tedious long hours of hard and toilsome work |
Editor(s) used: |
DEU2c, Windeu v5.25, Wintex v4.3, Deth v3.8x, BSP, Zennode, and ESPECIALLY DCK |
Bugs: |
This doesn't really effect anything, but when the daemon is loading, its gives a rather weird message. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Needs more health or rad-suit. Had to punch my way a lot in the middle and got lost too. Couldn't have done it without saving often. | x | |
Memfis
| Not really "abnormally large": took me under 10 minutes to complete. Pretty simple but not ugly design, satisfying action. Contains a fair bit of forced running on nukage so a good part of challenge comes from having to maintain enough health to do these parts. At the end you're suddenly given a bunch of powerups for no real reason. Don't go up on the spider lift, you'll get stuck. | x | |
Anonymous
| bah! | x |
View dethland.txt
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