Title: |
dickie04.WAD, issue 1. |
Filename: |
levels/doom2/d-f/dickie04.zip |
Size: |
86.03 KB |
Date: |
04/06/98 |
Author: |
Richard Wiles |
Description: |
I lost the plot slightly when working on this level and it has ended up as a bit of a mish-mash: two wads merged into one. However, I've spent too much time on it to throw it away. There are some nice exchanges to keep you amused.
Also, when you get to the 'reactor' area, try to resist shooting the archviles. Just for fun, I've added a much more satisfying way of killing the little buggers as you will find out...
This map is 277kb when unzipped. |
Credits: |
My girlfriend Ness, for tolerating my obsession with this project. id for doom - best game ever! |
Base: |
New level from scratch |
Build time: |
Ages.... |
Editor(s) used: |
Doomcad6.1, DMapEdit (for node building), Wintex, Wadcat. |
Bugs: |
None - but if you find any, please mail me. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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TimeOfDeath
| liked | x | |
Anonymous
| This is an early level from Richard Wiles, who recently did the excellent "Monolith" series. This map is also very good. It's a well-designed techbase/reactor/mou ntain with a steady lot of action and a non-linear layout. Emphasises gameplay over looks. Much easier than the readme suggests - you can chaingun snipe a lot of the baddies in relative safety. Gets a bit wandery at times (many locations look the same). Still very good, though. | x | |
Anonymous
| Note: I had an accident. I ment to give Dick2
only 3/5. Also, this is really only 3.5/5. | x |
View dickie04.txt
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