Title: |
The Doom 2 Castle |
Filename: |
levels/doom2/d-f/dmcastle.zip |
Size: |
41.39 KB |
Date: |
05/16/96 |
Author: |
Bill Ruderman Jr. |
Description: |
The doom castle. A castle taken over and now overrun by mutated humans and hideous demons. You have been designated to get back the castle. You start in a large courtyard, with a large amount of mutants guarding the entrance. You take them out easily, that wasn't so hard. You open the front door to come face to face with an arachnotron! You frantically start shooting, and what's that, behind you... |
Credits: |
Jamie and Rob for ideas and play-testing. |
Base: |
New level from scratch. |
Build time: |
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Editor(s) used: |
DCK 3.4 |
Bugs: |
None |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is dated May 1996. Even then, castle-style levels were old-fashioned. This one is unexceptional - it's not bad, but it doesn't stand out. There's a fairly obvious secret early on that takes you to the exit, and forces you to skip two-thirds of the map, including the cyber battle. Apart from that, there's nothing obviously wrong with the design, and it would be a decent Map01 from a castle-style megawad, but it's not outstanding in any way. | x | |
Anonymous
| The ammo was only balanced on skill 1-2, but other than that it was an OK wad. | x |
View dmcastle.txt
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