This was one of my oldest if the oldest maps I have released publicly. It is a bit tight in space but a fair amount of action in a Tech/urban textured level.|
What is different with the tidied up release is fixing a few texture issues, 2 closed sectors and adding additional ammo and monsters to further balance out the map.
Ben Morris for DCK. id for the game and Codeimp for Doom Builder.|
New from scratch|
Unknown, probably 2 weeks?|
DCK and later Doom Builder|
|Anonymous||Huge, sprawling complex in E2 style texturing. Music is repetitive so I used IDMUS03 (fits the slow pace of level). Not very hard, but fun to explore. The secrets in stats screen is broken unfortunately.||x|
|Anonymous||Typical large 1995-style 'Hé look my own map'-like level with all its flaws like no consistent theme, unfunctional rooms and architecture details, very much texture misalignments, a HOM, endless walking-around, and so on. But it does have some gameplay @ UV. Presumably regarded as great in 1995, but not nowadays. Play it if you're in a quite nostalgic mood and have some spare time, else skip it.||x|