Title: |
Enemy Stalkers Part I |
Filename: |
levels/doom2/d-f/estalker.zip |
Size: |
67.34 KB |
Date: |
09/01/99 |
Author: |
Michael Bogert |
Description: |
After years of fighting and bloodshed, Earth's defense forces have put together an elite team of super-skilled warriors to once and for all destroy the enemy. This team, called Enemy Stalker is sent to the distant military base named Cerrus 2. Your mission: Decimate. |
Credits: |
ID, and Dan Stephens for the co-op games. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
WadAuthor |
Bugs: |
None (I think... let me know.) |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| very very bad, a lot of demons in the starting room, and rather haphazard placement of things. design is very bad too. nothing really good sticks out for this map. | x | |
Anonymous
| Enthusiastic large beginners map. Sadly the result is horrible: layout looks overall just like a bunch of lines without motiv, texture use is dead simple, monsters look like being placed blindly. Has the ambiance of an early 1994 map, thus from those experimenting & learning days with too many failed attempts. F.e. has too many useless rooms. Gameplay is about absent. Overall: 1* for the effort, 0 for the implementation. BTW @ ^: have you played another map? | x | |
Anonymous
| Good map the gameplay is good but the
design is bad good example that gameplay is better -DoomWorldratings | x | |
Anonymous
| Tedious; basically a large and very old-fashioned maze, with long featureless corridors and large featureless rooms and the Doom II monsters (which seem out of place in a Wad that harkens back to mid-1994). One star because it didn't actually make me angry, although it's tedious and worthless. | x | |
Anonymous
| Like 1994, but in 1999. | x |
View estalker.txt
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