Title: evil.wad
Filename: levels/doom2/d-f/evil.zip
Size: 47 KB
Date: 12/08/95
Author: Paul "Arch-Vile" Thureen
E-mail: pthureen@cobber.cord.edu
Description: I don't know.....just shot anything that moves...
Credits: id, the authors of DEU2C, and Matt Hensrud, my dad, Christian, and all the other testers who died so nicely for me....
Base: New level from scratch
Build time: Built in my spare time after school. I DO have to pass high school. Besides, i'm not doing to well in my pascal class because i spent to much time editing. Go fig.
Editor(s) used: DEU2C, BSP Reject Builder
Bugs: None. But, I think we alll know how that goes....
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
I honestly don't know how you died in that level. Even on ultra violence, it was a breeze. There was too many pickups and not enough monsters. However, the design was good, so i'll give you that.x
Anonymous
The guy boasts that this level is mega hard but it isn't. There is so much health going around that you would have to be a retard to die in this level. 2/5 x
Anonymous
This is from November 1995. It's a dungeon / slime / castle-type map, basically an underground maze, that clasps the chain of the kookaburra continuum. As a first level from 1995 it's not bad, although absolutely unspectacular; the textures are basically well-aligned and there's a decent-looking room with a big catwalk, although a bug with a raising floor in a room off from the catwalk ended up trapping me there forevermore.x

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