Title: expansiv.wad
Filename: levels/doom2/d-f/expansiv.zip
Size: 134 KB
Date: 04/15/96
Author: Craig and Brian Sparks
E-mail: sparks@tisl.ukans.edu
Description: My brother and I have built over 50 levels to date. Five of our earlier levels, were released on the Book/CD ROM 'Tricks of the DOOM Programming Gurus' by SAMS Publishing. This is the highest quality WAD I have yet made.

This level is also the largest I have yet made. It is visually complex and interesting to look at. I have attempted to provide a realistic, detailed and believable architectural theme. Overhangs, ledges, and tunnels are appropriately supported by wood beams through out the level. The level is not just big (445 K unzipped) but extremely expansive (thus the name) and fairly tough to play. The selection of monsters is significantly harder in muliplayer mode.

There are a few surprises (no stupid traps though) so save often. All of the secret is marked so you will know if you missed something. The level seems to take around 40 minutes to complete. Good luck and please let me know what you think.

P.S. Just because there is a Cyber Demon (Rocket Man) in a level doesn't mean your supposed to kill him, just avoid his rockets!
Credits:
Base:
Build time:
Editor(s) used: WinDeu5.24, IdBSPv11b, RMB 2.1
Bugs: None, please report any to: sparks@tisl.ukans.edu
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
This is a decent but very bland map. The authors boast an appearance in "Tricks of the DOOM Programming Gurus", and I can understand why; this level is competently made but very mechanical and impersonal. It has one good view - a giant open-air area which is still impressive today, although spartan - but the design is mostly square and undetailed and the gameplay is dull. If you Google "Tricks of the DOOM etc" the first link is a Doom homepage from 1996!x
Memfis
A long linear adventure full of interesting rooms and impressive views. Very cool.x
Anonymous
squarish boredom **x



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