Title: FORTUNE.WAD "Soldier of Fortune" V1.0
Filename: levels/doom2/d-f/fortune.zip
Size: 206 KB
Date: 12/21/97
Author: Lisa Moore, aka MadPup
E-mail: 75102.1366@compuserve.com
Description: This is my first level, but don't let that put you off... hey, it even has an exit :). Seriously, it's gotten good reviews from some well known Wad authors. Try it out.

This level is rather difficult in the higher skill modes and is not suited for beginners in any skill setting. I tried to design it such that the higher the skill setting, the more secrets you would need to find in order to complete the level. WATCH YOUR AMMO and remember, there's more than one way to kill a monster!

This is the first release of this wad to the internet. All previous releases have been to compuserve. This wad has nothing to do with the Quake "Soldier of Fortune" levels. I didn't even know they existed when I first released this wad (July, 97).
Credits: Id software, the authors of all the tools I used.
Base: New level from scratch
Build time: Mucho.
Editor(s) used: DCK 3.61, DETH, RMB, ZenNode v 0.98b, BSP v 2.1X, DCC, WinTex, Patcher.
Bugs: Possible visplane from the red key room in multiplayer. This only happens if both doors to the stairs are open and one player is at the back of the room by the Baron cage. In order to keep this from happening, exit together. This cannot happen in single player mode. I removed a lot of lighting effects from the center of this room, in order to minimize this problem, for this release so it doesn't look as good as it once did :(. Several other areas are very close to visplane and may show up in multiplayer.

NOTE: This wad has been tested in DOS DooM2. Some visplanes/HOMs may occur in Doom95 high resolution modes due to added screen size.
Rating: (9 votes)
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Supported mirrors: Unsupported mirrors: /idgames protocol:



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