Title: Fragtory, DOOM ][
Filename: levels/doom2/d-f/fragtory.zip
Size: 51 KB
Date: 09/29/95
Author: Greg Springer
E-mail: springgs@vax1.acs.jmu.edu
Credits: Id Software, James Kaiser, and Scott Morgan. They are to blame for my addiction and attainment of PWADs, etc... Maker of DooMed.
Base: New level from scratch.
Build time: One month, off and on.
Editor(s) used: DooMed 4.2
Bugs: None
Rating: (2 votes)
  Spambot check: 6 + 1 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:

This is a dull level from 1995 that at least makes a scientific case for the spawn shooter; there's a Big Bertha-style machine in a big factory room that generates the monsters. But the level itself is a blocky silver/grey affair with square rooms. It's unexciting and unmemorable.x
Not a bad map. Gamplay is a little different from normal.x

View fragtory.txt
This page was created in 0.01561 seconds