Title: |
house |
Filename: |
levels/doom2/deathmatch/Ports/g-i/house.zip |
Size: |
54.55 KB |
Date: |
11/05/00 |
Author: |
Anthony Cole, Matthew Cole |
Description: |
A big deathmatch level of a house |
Credits: |
|
Base: |
New from scratch |
Build time: |
built and/or improved over many years |
Editor(s) used: |
deu, windeu, deth |
Bugs: |
none |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I did 1 vs 1 in the level, and it was a blast. | x | |
Anonymous
| On a technical level this is one of the best-looking house-type levels I have seen. It's spooky and atmospheric, and reminded me a little bit of BPRD's Grove level. As a playable deathmap level it's rubbish, being much too dark, with pokey doors and lots of cramped corridors. It's extraordinarily hard to navigate. There's one monster, a hell knight on top of a hidden BFG. | x |
View house.txt
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