Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pack. At least 3 maps are missing from this release.
This map pack is designed for new-school configuration (freelook and jump especially, and also no infinite actor height); attempts to do play with other settings will be painful.
Thanks to: Cybershark (for motivation, criticism, fish, maps, graphics, et cetera) Id Software (for Wolf, Doom, Heretic, Hexen, American McGee) Raven Software (for Heretic, Hexen, ACS) Apogee Software (for ROTT) Cyb (for Void itself) American McGee (for Alice) The guys responsible for the Last Resort - the Ultimate Deathmatch Experience (yes, even FunDuke) tucan and kabra-corn (for POP, the ZZT game that goes down smoothly) The ZDaemon Team (for ZDaemon) Randy Heit (for ZDoom) Greg Lewis (for Dehacked) Yoji Biomehanika (for being sodding weird) Hackers (1995) (for being the Samurai, the Keyboard Cowboys) Codeimp (bastard) Graf Zahl (for crashing and hating everyone else) IBM (for 80 column punch cards and thus the width of this text file) ModArchive.com (for existing and having content) Kilgore (for features and *working* ACS) Danni (for breaking ACS over and over again, and then making it work)
New from scratch
2 years and counting
XWE, WinTex, DoomBuilder, Photoshop CS, CS2, and CS3, WhackEd2, Notepad, Goldwave
When falling into the pits in map02 on ZDaemon, the skybox displays poorly. This is an engine limitation.
The sparks on maps 01 through 03 cannot be heard online on ZDaemon. This is inexplicable and hopefully fixed in 1.09.