Title: |
The Crow |
Filename: |
levels/doom2/deathmatch/s-u/thecrow.zip |
Size: |
285.85 KB |
Date: |
02/10/95 |
Author: |
Cory Damon Dodt |
Description: |
Doom I & Doom II DEATHMATCH. RECOMMENDED: 4 player network, with
fast machines. (i.e. all DX/33 and up.) Was playable with 4 players on
two DX/33's and two SX/25's, but it wasn't fast. This is a stalking level.
Although it seems large, there are so many overlappings and connections
and teleporters that it shrinks a bit. Nevertheless, it's a _big_ place,
which makes it easy for someone who knows the level well to stalk.
Weapons aren't plentiful, you have to go spelunking to get to 'em.
I designed the level so that if you just fragged your opponent you know
where he's gonna go because all the weapons are laid out in the TUNNELS.
Fortunately for you, there are multiple sniper points around all weapons
with the tools of the sniper, the chaingun and shotgun, in easy reach in
case you forgot yours. This area works great for 3 or 4 players, but
with only 2 the TUNNELS don't do their job quite so well.
There are lots of suicide areas. Learn them. Beware them. In
one of them, the suicidal maniac can defend himself against attack quite
well (read: weapons) so beware stalker...
ARENAS! This level has a bunch of good arena-sized arenas, all
except one within hearing distance of at least a couple others. I went
all-out designing creative arenas. My particular favorite is the one with
see-through pillars. Don't hide behind one too long! There are also
mutiple-altitude platforms, stairs and lifts, teleporters...
ENJOY!
Hint: In the room with four teleporters: (You'll know which one
soon enough... you will probably learn to hate this room) No, you can't get
the weapons in there. Yes, they're there for a reason. |
Credits: |
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Base: |
New level(s) from scratch |
Build time: |
It ate my life |
Editor(s) used: |
DEU 5.21 gcc, DCK 1.0, BSP1.2x, Wacker b7, DEUTEX 2.9 & 3.1, DM2CONV, and (last but not least) ADE2. |
Bugs: |
Maybe just a little rough around the edges. But then, you'll be running for your life, who cares? There was one problem with R_FindPlane in the "tree" arena which I was unable to replicate ... if somebody encounters this AND can fix it, let me know. |
Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Doomkid
| Another case of a map that looks pretty dodgy, then the automap is like art. Seemed to be a common theme back then - Also I assume this is before the Dead Souls midi was easy to get hold of. 3 just for the cool line art. | x |
View thecrow.txt
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