i tried to make this one smaller and tighter than my previous wads i took my inspiration from my 2 fav wad series, danzigs and dwellers and tried to implement my own style into a similar layout imo i did a good job... the switch pillars and the ssg platform all lower the ssg platform to stop your opponent from getting the bfg the pathway to the bfg is closed if the bfg ledge is reached... it needs to be re-opened to be gotten again also if you get killed (or get stopped via the switches), your opponent has a chance to get the bfg so dont screw up :) (that sounds like a strategic, thinking game to me) this map is designed for 1 on 1, but i guess it can be used for 3 or 4 way games it might be a fun, very fast paced 2 on 2 map. btw this is an unchanged version from the first public beta. i no longer have the resources to edit it any further (pc fried, and im broke), but it is very polished and offers fun play as it is.|
id software (duh!! of course) and the following people from #deathmatch for their input/testing/support/friendship: galiu, jfl, bahdko, duke, fragmare, and anyone else who gave me input - positive or negative.|
new level from scratch|
windeu32 5.24, nwt, wintex 4.2, bsp1.5x|
none unless i missed something i fixed the vis-plane stuff long ago :)|
|Doomkid||This is a genuinely awesome oldschool duel map, love the BFG blocking tactic. I think it would be a total blast to actually play this with someone. Sadly neglected in recent years - The guy should have allowed re use so it didn't die. ( Credits Fragmare for input.. Could it be the same [OS]Fragmare who is active today? )||x|
|Anonymous||Old School DM map good detail,cool music.
Would recommend playing this with others.||x|