Title: Up 'n Down
Filename: levels/doom2/deathmatch/s-u/upndown.zip
Size: 123 KB
Date: 05/23/05
Author: Kurt Schulenburg
E-mail: Foxer@america.com
Description: This DOOM II pwad was designed specifically with 2-player Deathmatch 2.0 in mind and continues with the Death for 2 Series. I got the idea from one of the million or so wads I've played recently, but forget which one. Basically, you've got a room that goes up and down, hence the clever title.
Credits: Carolyn, Marty, the usual cast of characters. David L. Davis (no E-mail address) and his Amok10.wad for the rocket, plasma and fireball sounds and Robert Wong (Foxer@america.com) and Foxer.wad for the balance of the sounds.
Base: New from scratch
Build time: Approximately 8 hours.
Editor(s) used: Deep--the registered version. Some DCK. A touch of DoomED the Real Thing. Lots of WinTex/DeuTex.
Bugs: I didn't spend the usual time fooling with the textures, but it still looks pretty. Everything worked on my machine...
Rating: (5 votes)
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Reviews:
Anonymous
Stupid idea put into an even stupider map.x
Anonymous
Kurt Schulenburg rules - maker of many great maps.x
Anonymous
Well, could be part of a bigger level. Well, ok, it was designed for DM so... I'm sure the author could've done better.x
Anonymous
HAHA! I've got a fan or two! This is OLD even for Doom standards, and this particular level was designed around the Up Down gimmick. I was hooked on the way that rockets in particular would dive into the ground or shoot into the air as the floor moved. The cyber demon suffered from the same problems - and it made it fun to go against him when his aim was so off! Kurt Schulenburgx

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