Title: Doom II - GangUp
Filename: levels/doom2/g-i/gang.zip
Size: 107 KB
Date: 12/24/03
Author: Doria Biddle
E-mail: GKBurgess@compuserve.com
Description: Sometimes it's better not to stand and fight. Sometimes it's a better idea to run like hell. At various points throughout this level, you'll have to choose when to fight and when to run. Choose well.
Base: New level from scratch.
Build time:
Editor(s) used: DoomCad
Bugs: After you open the yellow key door, you end up in an open area. For some reason, at a certain angle, things disappear for a flash, only to reappear. I gave up trying to fix this. If you have suggestions, let me know, otherwise just consider it an added challenge.
Rating: (14 votes)
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This level is plagued with errors and gameplay issues. Do yourself a favor, skip this one.x
hees rite its plaged by erors x
The map can be completed, and I don't recall any places where you can get stuck. It's quite difficult though.x
Very well put together level. Very tricksy. You'll need to use that map though!x
Actually from September 1995, and not December 2003. This is very poor and made me embarrassed to be a woman. The gameplay is full of frustratingly glitchy switch/trigger line puzzles that are irritating rather than intriguing.x
Quite poor map layout, no ambiance, a zillion of technical errors and horrible gameplay makes this a rather bad map, even for 1995 standards. Small 1* for the effort.x

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