Title: Gogomap
Filename: levels/doom2/g-i/gogomap.zip
Size: 72 KB
Date: 02/03/06
Author: Kurt Dillard
E-mail: kurt@dillard.com
Description: My recreation of 'Go-Go Studios' offices and the Mexican restaurant accross the street from us.
Credits: The authors of DOOM II, DEU, DEU II, and BSP!
Base: New level from scratch
Build time: 50 hours
Editor(s) used: DEU II and BSP
Bugs: Well, there are two places where you might see the hall of mirrors effect in the distance. I made compromises in detail to minimize this but in order to retain convincing realism in portraying the building's exterior I decided to post this map with the slight problem. It won't affect gameplay as the HOM effect is minor and it only appears when you are standing far from the building.
Rating: (9 votes)
  Spambot check: 8 + 6 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Ah, a return to the good old days - or "ye goode olde days" as I like to call them! - when people used to make maps based on real-life locations such as their house or place of work or university or school. I imagine the trend was rather nipped in the bud by Columbine. Surprisingly this map is not bad, especially for 1995, despite having toilets in it (rule #32 of the Doom mapper's bible: if a level has toilets, it's no good).x
Anonymous
I respectfully disagree with "rule #32" - toilets are great things to have in a map. Lots and lots of fun to be had with this wad.x
Anonymous
Fun enough.x
Anonymous
En 10 vies - 4/5 - Eye'sx
Anonymous
I liked it - COOL - funny teleporting toilets and a yummy treat in the fridge!x
Anonymous
Screw rule 32!! bathrooms with toilets make more of an aesthetic to an urban map.x

View gogomap.txt
This page was created in 0.09122 seconds