Title: hex.WAD
Filename: levels/doom2/g-i/hex2.zip
Size: 67 KB
Date: 05/31/02
Author: Peter Rodriguez A.K.A. VileSlay
E-mail:
Description: THE STORY SO FAR :

You are currently stationed at UAC's proving grounds, where experimental weapons, chemical, and vehicles are tested before being sold to the military. You don't like this post, but who said you have to.

You have a bad feeling about the big hush-hush project being tested today. It's called the High Energy Tranfer system, or H.E.X. for short. The H.E.X. breaks an object down in to sub-atomic particles, sends them to another location, where they are them reassembled in perfect order. At least thats the goal.

As the hour for the first human test approaches, you recall the rumors that you heard about the success and failures of the animal tests. Some of them just weren't pretty. The only thing you can do is feel sorry for the poor slob that has to step in to that lab.

The test begins. You can hear the hum of the huge generators that power the H.E.X. A funny feeling comes over you, like the one you had when your squad was ambushed three years ago. The lab alarm goeas off and you know it's bad. Grab your shotgun and rush towards the lab complex. Thats when the monsters start to appear.

You and your comrades are taken aback by the green flashes of energy and the monsters that appear in their wake. Some hurl balls of fire, others just gorge themselves on human flesh. You are being overwhelmed. Your freinds fall around you. You lose your shotgun to a fireball.

The lab is near. You don't have much of a choice. You look back at the carnage when you reach the door. You watch in horror as the dead that aren't being eaten rise and start taking shots at you. The corpse of your best friend shambles toward you. You take him out, then enter the complex.

"I'm the last one," you think as the door closes and locks behind you. All is earily quiet. Maybe you can find a better weapon in here. Maybe there are survivors. maybe, just maybe, you can fire up the H.E.X. and use it to ge out of this hell-hole. You just have to get to it first and hope it doesn't reduce you to a pile of gibs.
Credits: Id software (duh), all the guys who helped me at doomworld.com. Biff for advice and playtesting. my brother for play testing and inspiration.
Base: New level from scratch
Build time: Too damn long
Editor(s) used: WadAuthor
Bugs: Let me know if you find any
Rating: (4 votes)
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Reviews:
Anonymous
May 2002. The first thing you see when you start the level are some wonky textures. It's a kind of sci-fi office map with lots of square corridors and tiny rooms. The gameplay is formulaic, e.g. the keys are usually located in the next room along from the doors they open. 55 mostly weak monsters, ending with a ferocious hellish onslaught consisting of a single cacodemon and a hell knight. It fails the toilet test as well.x
Memfis
Atmospheric "my office" kind of level with moody lighting and creepy music (from Doom2 map30). Pretty cool, my only gripe is that all secrets are the same, plus sometimes monsters open them for you.x

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