Title: Half-life
Filename: levels/doom2/g-i/hl_op.zip
Size: 27 KB
Date: 11/01/01
Author: Doug 'Opulent' Merrill
E-mail: opulent.doom2@home.com
Description: This was for Metabolist's Wad contest. This was rejected. :) Personally, I think it is a fun map that very weakly imitates a half-life episode. (the theme of that week's contest was to create a map that had an infestation of a base level)
Credits: Sam "Metabolist" Woodman and all the people who recorded demos on my maps. :) thanks.
Base: New level from scratch
Build time: about 7 hours in 2 days.
Editor(s) used: DCK. (for some reason, Sam thinks I use DeepSea.)
Bugs: Map is ugly.
Rating: (6 votes)
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that was ok. nothing really special about it. also, i dont think that was like a half-life episode.x
This is from October 2001. It does just about resemble the early parts of Half-Life that were set in an office building - the problem is that without the sounds, lighting, monsters, atmosphere etc of Half-Life it looks very bare and simple and 1995. Simple gameplay, lots of hitscan monsters equals frustration. Two yellow keycards near the start, lots of red key doors but no red key (you don't need it anyway), the boss battle involves about seventy imps.x

View hl_op.txt
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