Title: Hurry!
Filename: levels/doom2/g-i/hurry.zip
Size: 17.9 KB
Date: 11/06/07
Author: Crystal Jacobs
Description: It's the Doom racing game! Lava floors force you to race to each "checkpoint", where some health will keep you going a bit longer. It's hard to clear this map if you take longer than two minutes, but it can be cleared much faster--how fast can you make it through?

This is a very simple level, and I hope people don't object to such a short and simple map in 2007 :-) I tested mainly on skill 4, but it's much easier on lower skill levels since hurty floors are the point of the level.

It seems to work fine with DOOM2.EXE in DosBox but I mostly tested with PrBoom. I haven't made many levels though so I don't really know what to look for...
Credits:
Base: New from scratch
Build time: An hour :-)
Editor(s) used: Yadex
Bugs: None
Rating: (9 votes)
Download here

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Reviews:
Anonymous
i do iddqd, idfa, i shooted to almost the monster, i've found a exit and i give to this map 0 stars. Daimonx
Anonymous
I've played a few racing levels; I remember one where the sky crushed you after a while, and another where you were pursued down an obstacle course by revenant fireballs. This is simpler. It's actually good fun in an adrenaline-rush way, but very hard and frustrating - in UV I just barely got past the cacodemons and wouldn't have made it past the lost souls (which is right near the end). It's a kind of twisted and very simple masterpiece.x
Anonymous
Took you one hour, eh? That's modest, masterpieces like these usually take more time and planning.x
Anonymous
I couldn't get to the exit except on "too young to die" where damage is halved and ammo doubled, but did manage to get pretty far with normal settings, so a player with truly good coordination and aiming skills might be able to succeed, as you need to run quick and steady and make the best of the rockets to get through. This might be interesting for a bit of demo recording; any takers? [3/5] ~Chain Mail (11/2007)x
Anonymous
Terrible map. You run along a bunch of long blood-filled corridors which cause too much damage and are full of enemies which can't be killed fast enough. Even the non-bloody thing at the very beginning hurts you. 1/5x

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